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The witcher 1 gameplay
The witcher 1 gameplay













the witcher 1 gameplay the witcher 1 gameplay

Head into the Country Inn, and ignore the Notice Board for now. Before we begin grinding, however, there are a few things we must do first. No, it’s not necessary, but since quests give static experience, and monsters give less experience each level, it’s a good idea to grind first, then complete quests. Sounds fun, right? The first thing we should do when we get to a new area is find the biggest monsters and kill them-repeatedly. You have plenty of quests to pursue in a fairly non-linear fashion, you can grind, you can run around and loot, or you can just talk to NPCs. Now you’re free to go do whatever you wish, and for the first time in the game it’s starting to feel like an RPG. Seems kind of like a monster Witchers should deal with, doesn’t it? Continue talking to Shani and she’ll tell you a bit about herself, Alvin (the creepy magical boy), and Salamander activity in the outskirts.

the witcher 1 gameplay

Shani-the redhead-will tell us that the Reverend, the community leader here, might know about some men with Salamander badges… and he might be worth talking to about the Beast. As mysterious as that is, his outburst of magical energy seems to have driven off the Beast… for now. Once the Barghests are dead, the redhead in green we saw earlier will talk to us, and the now-orphaned boy who escaped the Barghests will start glowing and uttering the Ithlinne Prophecy. Fight off the Barghests that make it through tha palisade using the Group Style or the Fast Style, depending on how many are nearby (left) then witness the orphan’s recital of the Ithlinne’s Prophecy (right).















The witcher 1 gameplay